Scenario's for Revolution in Sid Meier's Civilization (1991) and Sid Meier's Colonization (1994)
Samenvatting
History is a source of inspiration for video game developers, and many games relate to history in multiple ways. Games can build on existing narratives, but can also provide their own, modifying existing perceptions or evoking new ones. Viewed this way, games are no different from older forms of media. As with films and novels, historical events and characters are building blocks for a new story in a gaming environment. In this issue of Locus, Pieter de Bruijn explains in more detail how interactive storytelling techniques can be used in games to offer new possibilities for representing the past.
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